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- // template file for newyork directory
-
- #include "../common/header.ds"
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- output "p:/base/ds/tsr1"
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-
- local entity mstalldoor1 // the stall door that flys off
- local entity stallguym // the guy in the far stall
- local entity sinkguy // the guy standing by the sink who yells
- local entity pissguy // the guy taking a leak
- local int sig1
- local int sig2
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-
- mstalldoor1 = find entity with targetname "mstalldoor1"
- stallguym = find entity with targetname "stallguym"
- sinkguy = find entity with targetname "sinkguy"
- pissguy = find entity with targetname "pissguy"
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- // mstalldoor1.movetype = MOVETYPE_NOCLIP
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-
- animate entity stallguym performing action STD_XKICKDOOR_N_A_A // signaling sig1 // the kicking door animation
- play sound "speech/tsr1/skn/bt9-6.adp" for entity sinkguy at volume 0.9
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- wait .25 seconds
- moverotate entity mstalldoor1 from file "stall_door_1.rof" // signaling sig2 // the door getting kicked
- play sound "impact/door/kickdoor.wav" for entity mstalldoor1 at volume 0.9
- // wait for all clearing sig1, sig2
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- animate entity stallguym performing action RUN by moving [-64, 0, 0]
- animate entity stallguym performing action RUN by moving [0, -64, 0] // moves him forwards to try and get him out of the way of the stall
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- use entity pissguy // gets this guy moving
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- animate entity stallguym performing action SCRIPT_RELEASE
- animate entity sinkguy performing action SCRIPT_RELEASE
- animate entity pissguy performing action SCRIPT_RELEASE
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- exit
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